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Respecting or ignoring buildings

When creating a new model, you can choose to respect existing buildings or not. This setting determines if the base of your model sits on top of other buildings, or on top of the terrain.

If you choose to respect existing buildings, your model will sit on top of any existing structures beneath it. This can be useful for roof extensions for example.

If you choose not to respect existing buildings, your model will sit on the terrain, and overlap any existing structures.


Keyboard shortcuts

  • When placing points, users can press the ‘Esc’ key to restart the point placement
  • When placing points, users can hold the ‘Shift’ key to snap to angle increments of 15º
  • When wanting to add/remove/edit points, users can double left-click on a selected face to enter point mode
  • When moving points, users can hold the ‘Shift’ key to prevent snapping to nearby other points
  • When hovering on a point, users can hold the ‘Alt’ key and left-click on it to remove it
  • When hovering on a horizontal line, users can add a point by left-clicking the green point that appears in the middle
  • When selecting points, users can hold the ‘Shift’ key to multi select consecutive points of the same vertical alignment
  • When selecting points, users can hold the ‘Ctrl’ key to accumulate more points to their selection
  • When in point mode, users can double left-click on a face to enter face editing mode
  • When selecting faces, users can hold the ‘Shift’ key to multi select consecutive faces of the same vertical alignment, these can all be adjusted simultaneously with Push/Pull or Slope face handles
  • When needing to revert an action, users can press ‘Ctrl + Z’ keys (‘Cmd + Z’ on a Mac) to undo their last action
  • When needing to restore from an undo action, users can press ‘Ctrl + Y’ keys (‘Cmd + Y’ on a Mac) to redo an action

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