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Model import

Last updated: 16 June 2026 17:48 BST

Models can be imported to a scene either at a geolocated position or at the camera’s current view for non-geolocated models. This function is accessed via the VU menu and allows selecting files from the Hub drive, monitoring progress, handling errors, and navigating to imported models in the scene.

Import process

To import models:

  1. Open the VU menu from the global bar and click Import → Models.
  2. Select files from the Hub drive using the checkboxes; the Import button shows the number of selected items.
  3. Click import to start. The process queue drawer opens automatically or adds items to the existing queue.

Monitoring and managing imports

The process queue drawer provides live updates and controls:

  • Shows ‘Importing to [scene name]’ while the upload is in progress and ‘Processing’ as the model is prepared.
  • Displays success or failure messages when complete.
  • Cancel individual imports with the ‘x’ on the model card or cancel all in-progress imports with the cancel all button.
  • Clear completed or failed imports using the individual or clear all buttons.
  • Navigate directly to a successfully imported model by clicking its link, which selects the model, opens the properties panel, and displays the adjustments toolbar.

Non-geolocated and duplicated models

Models without geolocation are placed at the current camera view to ensure visibility. Duplicate files are imported as new instances, with naming managed according to the scene and existing in-app names.

Differences and similarities with the legacy VU.CITY App
  • Previously, models could be imported via drag-and-drop or if they were previously uploaded to Hub, through the developments menu. Now the import menu can be accessed from the VU menu in the global bar.
  • Progress monitoring, cancellation, and clearing are now handled via the process queue drawer, rather than pop-ups or notifications.
  • Models are imported into the scene that was active when the import process was started; non-geolocated models are placed at the centre of the screen, so users will see them appear if they remain in the same camera position.